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3D modeller and renderer
Blender is an integrated 3D suite for modelling, animation, rendering, post-production, interactive creation and playback (games).
Blender has its own particular user interface, which is implemented entirely in OpenGL and designed with speed in mind. Python bindings are available for scripting; import/export features for popular file formats like 3D Studio and Wavefront Obj are implemented as scripts by the community. Stills, animations, models for games or other third party engines and interactive content in the form of a standalone binary and/or a web plug-in are common products of Blender use.
DocumentationThe Blender User Manual is also available to download in HTML and PDF formats.
- IRC general channel
released on 6 April 2016
git clone git://git.blender.org/blender.git
17 March 2012
Leaders and contributors
Resources and communication
|Bug Tracking||Bug Tracking||http://www.blender.org/development/report-a-bug/|
|Developer||Mailing List Info/Archive||http://lists.blender.org/mailman/listinfo/bf-committers|
|Required to use||OpenGL 2.0 or later|
This entry (in part or in whole) was last reviewed on 19 April 2018.
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The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.