Broaden your selection: Category/Education
- 3dpl GE
- 3dpl GE the 3D Programming Language Gaming Environment, is mainly a learning tool for novice programmers and children. Aiming at reintroducing the concept of coding to computers the way we used to have BASIC on older systems, but this is 3D, it also features a Modeling tool which is similar to Minecraft, the models can then be programmed to do anything you want. This is a full featured language so it can be used for other applications such as CAD and just for playing games made in 3dpl. It is also real-time interpreted.
- Learn how to program shell scripts using bash, the command interpreter from the GNU project. Start from the basics and become and advanced programmer.
- A combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language. It is F.O.S., of course. While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of weird power cells, called Zero Point Modules (ZPMs), that can roll in only two directions. You can shoot your portal guns at the dungeon walls to define a wormhole. But, in order to activate it, all of the ZPMs must be bumped into their sockets. Now, you can only PUSH the ZPMs. That means you will fail if you roll one into a corner or against a wall. Escape each level and find your way back to a beautiful lake on the surface. The degree of difficulty is now selectable. Each game resumes at the beach but progress from previous games is tracked. Complete all 4 levels to access the lake epilog and reset the game. Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on Windows, GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL. Absolutely no coding efforts or compromises have been made to accomodate proprietary operating systems except for learning how to compile on OS-X. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio. If one defines "modern" OpenGL to mean version 3.3 or beyond, then this may be the most functionally advanced demonstration of "modern" OpenGL using Ada to be found. The code itself is far from elegant, but serves as a working example, with focus on learning OpenGL. The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project. Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications.
- Agecalc is a utillity that can be used to calculate dates since birth, what day a person was born, days since last/to next birthday and other data.
- asciinema player is a terminal session player written in ClojureScript. Contrary to other "video" players asciinema player doesn't play heavy-weight video files (.mp4, .webm etc) but instead it plays light-weight terminal session files called asciicasts (simple .json files). Asciicast is a capture of terminal's raw output and thus the player comes with its own terminal emulator based on Paul Williams' parser for ANSI-compatible video terminals. It covers only the display part of the emulation as this is what the player is about (input is handled by your terminal+shell at the time of recording anyway) and its handling of escape sequences is fully compatible with most modern terminal emulators like xterm, Gnome Terminal, iTerm, mosh etc. You can see the player in action on asciinema.org. You can also host the player and the recordings yourself.
- BASM is a user friendly and easy to use assembler for The Basic Computer, capable of creating the object, list and hex file and giving detailed error reports. It's more of academic use for students who wish to understand how does The Basic Computer actually work.
- Blockly is a web-based, graphical programming editor. Users can drag blocks together to build an application. No typing required.
- C Programming
- C is the most commonly used programming language for writing operating systems. Unix was the first operating system written in C. Later Microsoft Windows, Mac OS X, and GNU/Linux were all written in C. Not only is C the language of operating systems, it is the precursor and inspiration for almost all of the most popular high-level languages available today. In fact, Perl, PHP, and Python are all written in C.
- Dive Into Python 3
- Dive Into Python 3 is the successor to Mark Pilgrim's Dive Into Python, a popular book for learning programming with Python 2.x. It has been adapted to Python 3.x, and contains about 20% revised and 80% new material.
- Dr. Geo, a libre software to design & manipulate interactive geometric sketches with constraints. Dr. Geo aim is to be an open, easy to study, modify and extend interactive geometry software. It is distributed with its source code you can modify while using it. Ten years old kids use Dr. Geo to explore Euclidean geometric sketch, agile kids extend and program it with its embedded dynamic Smalltalk language and user interface.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.