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3D graphics library written in C++

'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.


User manual available in HTML format from



Verified by

Verified on


Verified by

Dan Munro

Verified on

20 October 2017


It is distributed alongside several other libraries and data files that each have their own licenses:

Leaders and contributors

Morgan McGuire Maintainer

Resources and communication

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Software prerequisites

Source requirementSDL 1.2.7

This entry (in part or in whole) was last reviewed on 20 October 2017.


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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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