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2D and 3D game engine
Godot is a 2D and 3D game engine, featuring:
- Use your eyes
- Work inside a simple, yet flexible and feature rich editor, with tools popping up to aid you only when you need them.
- Develop 2D games
- Create complex 2D games with the fully dedicated 2D engine (no need for 3D over 2D), using pixel coordinates and a wide array of tools.
- Develop 3D games
- Create realistic looking 3D games with the dedicated 3D Engine, with full support for lights, shadows, occlusion, post processing, skeletal animation, etc.
- Add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion.
- Create simple or complex user interfaces, or make your own custom tools to edit your game content.
- Animate your games with full support for editing, blending, animation trees, realtime cutscenes, calling function, or animate just any property exported by any node.
- Add physics to your 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
- Use the built-in debugger with breakpoints and stepping, or check the performance graphs for possible bottlenecks.
- One-click deploy to several platforms, such as GNU/Linux, OS X, Windows, Android, iOS, BB10 and HTML 5.
- Extend the editor and your game by using plugins, which add extra functionality for both.
- Work in a team
- Develop projects in a team using any choice of VCS, as Godot integrates flawlessly with all of them.
- IRC general channel
- IRC development channel
released on 21 January 2017
git clone https://github.com/godotengine/godot.git
Leaders and contributors
Resources and communication
|Required to use||OpenGL 2.1|
This entry (in part or in whole) was last reviewed on 29 March 2018.
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