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Reliquarium
Reliquarium is a set of four 3D slider puzzles, all with a Crystal Skull theme. Reckless raiders Jones & Croft have plundered a tomb and displaced an ancient relic. The objective is to return the relic to the center of its cubical box by rearranging the numbered blocks back into their proper order, which usually represents an RGB coloring...Red in the X-direction, Green in the Y-direction, Blue in the Z-direction. Dragging the cursor rotates the cube for a better view angle. The mouse wheel zooms. Typing a number 1..8 selects a block to move, 0 selects the relic itself. Then use the keys {u,d,l,r,f,b} to move it. Alternatively, you can select a block by clicking the cursor near your pick, prior to the move. As indicated on screen, (h) will toggle a help screen. These puzzles are easy enough for children and will likely help with learning 3D visualization, geometry, problem solving and computer skills. Uses the Ada programming language and fully modern OpenGL methods with textures, shaders and uniforms. Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface). Written in C++ style, the code neglects many safety features available to Ada, but it does serve as a working example for learning OpenGL. The Ada bindings used are thin, so the relationship to C++ methodology is transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project that uses Ada. Thus, for the C++ programmer the code should be easy to comprehend; and for the experienced Ada programmer there are many potential improvements to be made. Suggestions or improvements from Ada developers are not only welcomed, but solicited.
Rockbox
Rockbox is free software replacement firmware for various digital music players.
RufasCube
This is not another Rubik's Cube; it's a whole new kind of puzzle. A 3³ arrangement of cubelets with the center one missing allows sliding permutations. After a randomization, the goal is to restore the cube to its original configuration based on color and alphabetic hints. Runs on Windows,Linux or MacOSX. This project can help with learning modern OpenGL.
RufasGate
RufasGate is a combination of Portal and Sokoban...While exploring an isolated tropical island, you find an operational stargate that transports you into a curious sequence of dungeons. Finding your way back up to the surface will require ingenuity to solve some 3D sokoban puzzles. The Zero Point Modules [ZPMs] that you find lying around power the portal guns. You can shoot these guns at most walls to create a wormhole, a shortcut through space-time. But, in order to empower the portal guns, all cylindrical ZPMs must be bumped onto their base receptacles. Not easy! Note that you can only PUSH the ZPMs. That means you can fail if you roll one into a corner or against a wall. Transcend each level and make your way back up to the cool night air on the surface. There are currently 4 levels; now each game resumes at the level attained in the previous game. Note that the ZPM shape is the intersection of two cylinders, which means they roll in only two perpendicular directions. Uses fully modern OpenGL methods in C++ using shaders and uniforms. Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications. Skybox images have an additional constraint, they must also have a 90x90 degree field of view [for a correct perspective], and all 6 must have the same pixel size.
RufasSeven
## Seven Game Introduction Seven is NOT another Rubic's Cube. It's a whole new kind of puzzle. A 2x2x2 arrangement of cubelets with one missing allows sliding permutations. After a randomization, the goal is to restore the cube to its original configuration based on color and numeric hints. Dragging the cursor rotates the cube for a better view angle. Clicking the cursor on a cubelet adjacent to the empty space will slide it into that empty space. On laptops you may also hit <return> when the cursor is on the cubelet of choice to select and slide it. On MacBooks, a 2-finger tap on the touchpad does the job. As indicated on screen, <h> will toggle a help screen, and <c> will toggle color schemes. Works on Macs running OS-X and PCs running GNU/Linux.

Uses the Ada programming language and fully modern OpenGL methods with textures, shaders and uniforms. Achieves version 3.3 core profile contexts, and compiles and runs on both GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.

Focusing on portability and freedom, no coding effort or compromise has been made to accomodate proprietary operating systems. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface).

The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project that uses Ada.
RufasSliders
## RufasSlider Introduction RufaSlider contains many block slider puzzles including the Klotski-style family and the Traffic-Rush family. The Klotski family uses rectangles of 4 sizes: 1x1, 2x2, 1x2, 2x1. The objective in each game is stated near the window top, but usually involves moving a large block to a specified location within the window. The Traffic-Rush family uses data, with 2x1, 1x2, 3x1, 1x3 rectangles. Here, the long rectangles represent cars or trucks that can only move [roll] lengthwise...the goal being to move the red car toward the "garage door" on the right. Note that either game description file is a simple text file with a particular format that allows users to easily define additional puzzles. Several other classic block slider games are included: Fifteen, Eight, Nine, Panama, MaBoy, GetMyGoat, 2-versions of HoleInOne, Suits, DirtyDozen, and 2-versions of LinkRings. There are also two solvers included called "bfs" (breadth-first-search), and "bfsr" that work for most bslider/rush puzzles. It expects a puzzle file name as input, and outputs a text file with a list of moves indicated as a block number and direction. Note that the (x)-key toggles the display of block numbers to enable following a solution generated by a solver. To move a block, use the arrow keys. If the automatic block selector chooses the wrong block, simply click the cursor on the desired block before using the arrow key. Thusly, the games are laptop friendly. Works on Macs running OS-X and PCs running GNU/Linux.
RufasSwap
Rufaswap is a simple permuted picture puzzle where the challenge is to restore the picture elements to their proper order. Two elements are selected with cursor clicks to initiate a swap. User controls the level of difficulty. It uses a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader for Ada by Stephen Sanguine, and SFML-Audio (because of its elegant audio interface). Works on Macs running OS-X and PCs running GNU/Linux.
Sbcd
'sbcd' is a curses CD player for linux/unix, with an interface based on the ms-dos play utility that came with SoundBlaster 16's. It makes use of SDL for the cd control.
SlimServer
'SlimServer' provides an elegant and easy to use interface for music playback in many audio formats. It supports Internet radio stations, playlist management, Web access, and an infrared remote control. The music remains on the host computer and streams over the network to any streaming audio client.
Strawberry
Strawberry is a audio player and music collection organizer. It's based on Clementine with the Amarok 1.4 look and feel especially aimed at audiophiles. The name is inspired by the band Strawbs.
Submount
The submount removable media handling system automatically mounts and unmounts removable media devices such as CDROMs, DVDs, and floppy drives. It is a two part system, with a small kernel module and a userspace program. It provides the same functionality as supermount, but (hopefully) avoids supermount's stability problems.
TCD
TCD is a CD player with an ncurses based interface.
Trigger Rally
The 3D rally game features an open landscape with no boundaries. Simple greyscale elevation maps form the terrain and road. Sprites are added as vegetation and road maps. Key feature is the good physics for drifting. But keeping on the road is not as easy as in many other rally games. Precise handling is paramount in order to keep the cars on track. Fog, different weather and light conditions add variation. To win a race you need to reach checkpoints in a certain order and get to the last one before the time limit is reached. In addition to many single race maps there are events where you need to win several races in a specific order in order to win the whole event. Since version 0.6.4 there is a career mode where additional maps and cars can be unlocked. There are already 170 races available. It's quite easy to add new maps and to adjust parameters. This game doesn't need the newest hardware. You can easily play it with quite old systems. Only basic 3D-support is needed.
Xmcd
Xmcd is a full-featured CD playing and ripping utility package that includes 'xmcd,' a CD player for the X Window System using the Motif GUI, and 'cda,' a command line driven text mode CD player which also features a curses-based, screen oriented mode. These two programs also work as a CD ripper so you can extract full-quality digital audio data from CDs and play them real time, save them to files or pipe them to other utilities for processing. They support WAV, AU, AIFF, MP3 and Ogg Vorbis file formats. Xmcd supports a CD database feature that records titles, tracks, and other text (ie lyrics, band information). It also supports CD recognition via CDDB: the program can connect to any of the CD database servers on the Internet to get information about a CD when that CD is loaded, and is compatible with many of the security configurations of those databases.
Yetris
yetris is a customizable Tetris(tm) clone for the console. It aims to follow modern implementations with lots of features and please both casual players and Tetris(tm) enthusiasts. It has full textual interface, with colors and many features, such as high score list, up to 6 next pieces, hold, combo and back-to-back sequences.
Zinf
Zinf is an extensible, cross-platform audio player formerly known as Free Amp. As per the zinf web site "Zinf is based on the FreeAmp source code. However, AMP is a trademark of PlayMedia Systems, Inc., and therefore the original name of the project cannot be used any longer. On this website the old project will be referred to as FreeA*p." Zinf features an optimized version of the GPLed Xing MPEG decoder, a powerful music browser and playlist editor, and a built in download manager which supports downloading files from sites using the RMP (RealJukebox) download process, and a number of the most common features users have come to expect in a clean, easy to use interface, including:
  • Plays all MPEG 1, MPEG 2, and MPEG 2.5 encoded files
  • Support for Xing's Variable Bitrate Encoding Technology.
  • Ability to play songs over the Internet through either HTTP unicast streaming (ShoutCast), or RTP multicast streaming (Obsequiem).
  • Supports IceCast style title streaming.
  • Can save ShoutCast and IceCast streams locally to your computer for offline listening.
  • User defined prebuffering for slower machines.
The GNU/Linux version has these additional features:
  • Enlightened Sound Daemon support
  • Additional ncurses and command line user interfaces


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