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Client-server game networking library

'ZIG' is a portable, game-oriented client-server networking and execution framework. It can be used together with other engines or libraries that supply graphics, game physics, etc. to implement a full multiplayer game engine. Its goal is to provide an easy-to-use yet powerful game networking engine so that game developers will not need to write networking engines from scratch using low-level APIs like sockets.



version 2.1.0 (beta)
released on 5 September 2007

VCS Checkout



Related Projects



Verified by

Verified on


Verified by

Janet Casey

Verified on

14 July 2004

Leaders and contributors

Fabio Reis Cecin Maintainer

Resources and communication

AudienceResource typeURI
DeveloperVCS Repository Webviewhttp://sourceforge.net/cvs/?group_id=61409
SupportMailing List Info/Archivehttp://lists.sourceforge.net/mailman/listinfo/zige-users

Software prerequisites

Required to useHawkNL
Required to usepthreads

This entry (in part or in whole) was last reviewed on 31 December 2016.


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